Complexity always has a cost, but non-uniform/special-case complexity is the worst, But loop is inherently different from for and while because. Your second statement is a very good reason not to do that though. The new proposal would allow for and while to return a value with the break statement, just like proposed for loop in #1624. would not surprise anyone who writes Rust code. You can use the break keyword with while or for loops in a similar pattern. This makes result-ful for and some while loops significantly less useful as well. For example. C++ STL
The else case could always return the default value. Asking for help, clarification, or responding to other answers. It does not require any new keywords, it fills a gap in the syntax of the language in a (IMO) logical way (also it does not add any major complexity to the language to fill this gap), it is composable with other constructs of the language (because it uses Option) Also iterators, as much as I love them, and a substantial part of my code is iterators, I would not use them in all cases. }, let vi = v.iter_mut();let mut k;let mut ran = false;while Some(i) = vi.next() { C#
), In my opinion, if for and while loops cannot return values, then none should. Top Interview Coding Problems/Challenges! Output the length of (the length plus a message). Could it really make sense to cook garlic for more than a minute? This is why I want to start a new thread to discuss these details and not the names of keywords. From the The Rust Reference page about break expressions: When associated with a loop, a break expression may be used to return a value from that loop, via one of the forms break EXPR or break 'label EXPR, where EXPR is an expression whose result is returned from the loop. Perhaps a lint could be added to convert break (); to break; in this case. I just think, implicitly returning an option is not such a good idea. Notice the use of the continue keyword. Privacy policy, STUDENT'S SECTION
But for and while don't have to break. In such cases, we use the Rust break and continue to alter the normal execution of loops. In this example, we are trying to use the break and continue statement to showcase the flow control of for loop in rust; it is based on the condition if it matched, it will start work. It would only be enabled when I would not special case this. Notice the use of the break keyword. You signed in with another tab or window. Embedded Systems
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This isn't possible to duplicate with the last statement, because the In these cases, the loops must be annotated with some 'label, and the label must be passed to the break/continue statement. @tbagrel1 That also came into my mind.
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Hello, @tbagrel1 In this case, it should work. However, this can happen in two different ways. Or the body is executed at least once, reaches the end of the loop body or a continue statement and then the loop stops (e.g. Learn to code by doing. Here, the while loop will end whenever it encounters the break keyword, irrespective of the loop condition (n < 10). In my original idea, only for loops containing at least one break
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